![]() We don’t want to run mobile apps using anything less than the standard Java. We realize there is a big time gap between the previous system and the current system, but there are very good reasons. While the javafxmobile plugin was targeting mobile systems only, the Gluon Client plugin is targeting desktop, mobile and embedded systems. Gradually, the new, uniform Gluon Client plugin will replace the existing javafxmobile plugin. The GraalVM Community Edition, including Graal Native which provides a small embedded runtime and compiles the Java code into native code for the target platform.iOS) with Java code and native static libraries The OpenJFX artifacts, built for the target platform (e.g.The OpenJDK core libraries, built for the target platform (e.g.In order to generate native executables, the Gluon Client tools pull in a number of projects: But you can also use the very same Gluon Client tools for generating a native executable for MacOSX and for iPhone/iPad devices or the iPhone Simulator. By default, you can run these client applications on desktop and laptop systems, on the supported platforms (Windows, MacOSX, Linux). They take the Java application and its dependencies as input. The Gluon Client tools are in the center of this diagram. The flow between a Java client application and a native application running on iOS is shown in the diagram below. ![]() The Gluon Client plugins are now extended with configurations that allow your Java 11+ application to run on iOS devices and the iPhone Simulator. Today, we are thrilled to announce that the Gluon Client plugins which we announced last month now have beta support for Java and JavaFX on iOS. In short, it's still clear as mud whether Java games will be coming to the iPhone.Īnd while the big publishers like EA Mobile, Gameloft and Glu will clearly prefer to develop full-fat iPhone apps through Apple's scheme, hundreds of small developers will be keen to follow the progress (or otherwise) of Sun's dream to put Java on the iPhone.It has always been our goal to provide first class Java and JavaFX support for all client devices, not only for desktops but also for mobile and embedded devices. It's this big heavyweight ball and chain." Hopefully that positive discussion won't be dampened by Apple boss Steve Jobs' reported comments last year, that "Java's not worth building in. "If there are clauses in the iPhone beta SDK license agreement that potentially limit third party application distribution, then these are items that we want to have a positive discussion with Apple about ( ) Sun definitely plans to deliver a JVM for iPhone and iTouch if at all possible!" The Register managed to follow this up with Klein, and got a statement in response: That seems to pretty clearly rule out official sanctioning of iPhone Java games, then. "An Application may not itself install or launch other executable code by any means, including without limitation through the use of a plug-in architecture, calling other frameworks, other APIs or otherwise ( ) No interpreted code may be downloaded and used in an Application except for code that is interpreted and run by Apple's Published APIs and built-in interpreter(s)." The Register quotes the relevant section of the document: However, as these comments percolated through the blogosphere, people started pointing out that Apple's terms and conditions for the SDK might not actually allow developers to install their games on an iPhone via a JVM. ![]() In theory, this would mean that mobile game developers would be able to quickly and cheaply port their existing games to iPhone. "With more than 4 million iPhones already sold, there is a large market that developers are anxious to access," he said. He said that Sun plans to release an iPhone and iPod touch-friendly Java Virtual Machine (JVM) as soon as possible, now the SDK is available. It started this weekend with an interview with Eric Klein, who's the VP of Java marketing at Sun. But it's fair to say that last week's SDK announcement has caused a fair amount of confusion around the likelihood of Java games and applications coming to Apple's handset, thanks to comments made by Java firm Sun Microsystems. Java games? On the iPhone? Hang on a sec, Apple's only just announced its iPhone Software Development Kit (SDK), but the games coming for that aren't Java.
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